Technical Animator (Rigging)
- Empresa
- Nimble Giant Entertainment
- Ubicación
- —
- Categoría
- Engineering
- Modalidad
- remote
- Skills
- animation, animationblueprints, blendshapes, cloth, controlrigs, cpp, csharp, deformation, hair, maya, mocap, procedural, python, retargeting, rigging, skinning, unrealengine
Strong rigging/skinning/deformation expertise; hands-on Unreal Engine animation pipeline incl. Animation Blueprints; Maya (or similar DCC); custom rigging tools/workflows; real-time optimization; basic scripting; English/Spanish fluency.